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 --- A GOPHER-LIKE INTERFACE FOR HIVE BLOCKCHAIN ---

My first unreal engine level design

BY: @anuratti | CREATED: Dec. 20, 2017, 5:16 p.m. | VOTES: 13 | PAYOUT: $2.40 | [ VOTE ]

It's my first level design created in unreal engine. I have to learn more about shadows/lights and optimalization but Imo final result isnt so bad. I used High rez textures and tried to implement tessalation.

▶️ DTube ▶️ IPFS

TAGS: [ #dtube ] [ #ue4 ] [ #gamedev ] [ #leveldesign ] [ #unrealengine ]

Replies

@anuratti | Dec. 20, 2017, 5:27 p.m. | Votes: 0 | [ VOTE ]

Sorry for bad quality but I wasnt able to upload this video on full size with original bitrate here.

@poet | Dec. 20, 2017, 5:34 p.m. | Votes: 0 | [ VOTE ]

The first short is magnificent, and really shows great composition, but the rest looks a bit flat.

Keep it up!

@anuratti | Dec. 20, 2017, 5:52 p.m. | Votes: 0 | [ VOTE ]

Yeah I know. I planned to make something more dense but on game mode performance was tragic (around 20fps on my gtx 1060 and i5 6500) I still need to learn a lot.

@gamedevers | Dec. 20, 2017, 6:33 p.m. | Votes: 1 | [ VOTE ]

great post. resteemed :D

@roundbeargames | Dec. 21, 2017, 12:54 a.m. | Votes: 0 | [ VOTE ]

cool stuff. eventually you'll have your game!

@steemitboard | Dec. 21, 2017, 8:54 p.m. | Votes: 1 | [ VOTE ]

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@kevlaton | Jan. 6, 2018, 9 p.m. | Votes: 0 | [ VOTE ]

Cool stuff :D

I have some tips to improve the scene:
-add more contrast (other textures or as a post process volume effect)
-find a good colour tone for your trees (e.g at the moment some trees look like they emit light / use an emissive material -> make them a little bit darker so that they fit to the surrounding tress)

@ghaisan | Jan. 26, 2018, 10:40 a.m. | Votes: 0 | [ VOTE ]

great post @anuratti

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