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Designing Rewards in Games

BY: @blmpnetwork | CREATED: Sept. 25, 2018, 9:47 a.m. | VOTES: 0 | PAYOUT: $0.00 | [ VOTE ]

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Every game publisher and designer struggles to some degree with the question of how to encourage players to continue using a game once the initial novelty has worn off. No matter how many new updates may be released, there is still the issue of player fatigue, which can occur as some gamers beat every level and are then prepared to move on.

However, games which offer incentives to players, ie virtual goods such as avatar skins, in-game currency, and other items have found enormous success because they have found ways of incentivizing player participation.

This doesn’t mean that all rewards added to games are going to be popular, and including such things without first understanding the interests and demographics of gaming communities is a move which may be a costly mistake.

But, if one has done the proper research and is preparing to design rewards for games, there are a number of categories to consider.

Type of rewards:

Within these broad categories of rewards for games there are many options, but by following such a basic criteria game publishers can design a system of perks which will appeal to a wide user base and maintain their player numbers in the long run.

TAGS: [ #gaming ] [ #rewards ] [ #gamification ]

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