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Sensor Phalanx bugs

BY: @desteemy | CREATED: April 21, 2018, 2:08 a.m. | VOTES: 197 | PAYOUT: $57.12 | [ VOTE ]

What is Sensor Phalanx? It is a special building that players can build only on Moon. It is used to track most of fleet movements between planets, both friendly and foe. Phalanx gives information about fleet composition, number of vessels and exact time.

Combining fleets

Expected behavior

While scanning planet with Sensor Phalanx it is expected to see every single move, that can be scanned. So if there are 4 missions:
Attack and triple ACS Attack, every player using phalanx sensor should see all of them.

Actual behavior

In reality, phalanx shows only one ACS Attack from single player. There is no information on other fleets from specific player. Real quantity and type of ships is unknown.
That results in misleading information of fleet movements, what is crucial in planning attack or defense and will affect in battle and war.

How to reproduce

Simplest way to reproduce is to start an Attack mission on planet. Then start ACS and send another two fleets to ACS Attack mission to the same target. All that done by one player. Now, anyone can using Sensor Phalanx scan attacked planet.

Recording Of The Bug

https://i.imgur.com/lqTa6vh.png

Situation 1. Overview preview (overview shows own fleet all movements). 1 Attack and 2 ACS Attack from single player.

https://i.imgur.com/UQmCA0S.png

Situation 1. Sensor Phalanx screen

https://i.imgur.com/nawx0k9.png

Situation 2. Overview preview. 2 Attack and 2 ACS Attack from single player.

https://i.imgur.com/N0oQpwv.png

Situation 2. Sensor Phalanx screen

https://i.imgur.com/XPzRs9Y.png

Situation 3. Overview and Sensor Phalanx screen. One player Attacks and another joins as ACS Attack.

Scanning players on Vacation Mode

Expected behavior

Vacation Mode should disable all interactions with a player turning on this special mode, in specific there should not be a possibility to scan that player using Phalanx.

Actual behavior

Vacation Mode does not protect from using Phalanx on that player. Note that player on Vacation Mode can't have any fleet moving from or to his planets/moons, so the result from that scan is always the same: There are no moving fleets.

How to reproduce

Simply select planet owned by player on Vacation Mode and scan with Phalanx Sensor. As shown below:

Recording Of The Bug

https://im4.ezgif.com/tmp/ezgif-4-ee1cc1576f.gif

Resources are visible

Expected behavior

Phalanx Sensor should allows to see fleets in flight, together with their composition of ships and time of arrival, but you don't see resources that fleets are carrying.

Actual behavior

Phalanx Sensor allows to see exactly how many resources are transported by specific fleet.

How to reproduce

Simplest way to reproduce is to send any type of mission on a planet with additional resources in the load. Now, anyone can using Sensor Phalanx scan attacked planet.

Recording Of The Bug

https://im4.ezgif.com/tmp/ezgif-4-d5ea3ba3cb.gif

Recycle missions are visible

Expected behavior

Recycle missions can only be visible by scanning with Phalanx planet from where they were sent.
So if planet A sends recyclers on Debris Field near planet B, it should not be visible for Phalanx Sensor to spot that mission if it was used on planet B.

Actual behavior

It is possible to see recyclers send on recycle mission on Debris Field near planet, which is scanned by Phalanx Sensor. That way there is a possibility to predict when enemy fleet will attack even before real attack is sent, because players try to synchronize attack with recyclers.

How to reproduce

Simplest way to reproduce that behavior is to send an recycle on Debris Field near planet, then using Phalanx Sensor scan that planet.

Recording Of The Bug

https://im4.ezgif.com/tmp/ezgif-4-49ae986be7.gif

Posted on Utopian.io - Rewarding Open Source Contributors

TAGS: [ #utopian-io ] [ #steemnova ] [ #bug ] [ #steem-games ]

Replies

@flugschwein | April 21, 2018, 7:28 a.m. | Votes: 1 | [ VOTE ]

Nice catches!
I will look into it and maybe I can fix some of them, although my skills are rather low.
I would include a small link to Steemnova in the contribution, in order to make it easier to know what this is about and check it out really quick. I would also take the time to explain the non-obvious words used in your post like ACS. This would make it easier for non Ogame/Steemnova players to know what exactly this is about.

PS: The 1up Vote came from me ;)

@mys | April 21, 2018, 8:47 a.m. | Votes: 2 | [ VOTE ]

Every stated section is significant. There are situations when Sensor Phalanx gives too many information and on the other side sometimes it gives less than it should. Everything accorded to rules: http://ogame.wikia.com/wiki/Sensor_Phalanx

@knowledges | April 22, 2018, 10:50 a.m. | Votes: 3 | [ VOTE ]

Thank you for your contribution. It has been verified

Need help? Write a ticket on https://support.utopian.io.
Chat with us on Discord.

[utopian-moderator]

@utopian.tip | April 22, 2018, 3:52 p.m. | Votes: 0 | [ VOTE ]

Hey @knowledges, I just gave you a tip for your hard work on moderation. Upvote this comment to support the utopian moderators and increase your future rewards!

@utopian-io | April 23, 2018, 3 a.m. | Votes: 0 | [ VOTE ]

Hey @desteemy! Thank you for the great work you've done!

We're already looking forward to your next contribution!

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@volodtarasov | April 23, 2018, 6:47 a.m. | Votes: 2 | [ VOTE ]

Great work!

@desteemy | April 23, 2018, 12:27 p.m. | Votes: 0 | [ VOTE ]

Thanks!

@steembottrackerr | April 25, 2018, 12:32 a.m. | Votes: 0 | [ VOTE ]

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@steemitboard | June 17, 2018, 10:51 p.m. | Votes: 0 | [ VOTE ]

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