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Reward Boosting Draft Proposal - Splinterlands

BY: @doloknight | CREATED: March 4, 2025, 11:36 p.m. | VOTES: 20 | PAYOUT: $0.21 | [ VOTE ]

Proposal: Adding a Boosting Feature in Splinterlands

Spend more Energy to multiply SPS rewards. Play Splinterlands on your own time!
I will fund this proposal myself.

1. Introduction

What is Boosting?

Boosting is a proposed feature that will let players spend extra Energy to increase their rewards in a match. It helps casual players get more rewards without playing too many games and gives dedicated players a way to maximize their earnings.

How It Works

Boost Multiplier: The game calculates Rshares (which determine SPS rewards) as usual. Then, a boost multiplier (like x2, x3, or x50) is applied to increase rewards. The SPS payout is based on the boosted total.

2. How Boosting Works

Boost Levels

Energy and Rewards

Risk and Reward

Example Flows

Example 1: Small Boost

Example 2: High Energy Boost

3. Potential Challenges and Solutions

4. Keeping Boosting Balanced

Step-by-Step Testing

5. This Change Will...

Encourage Different Ways to Play

Make Matches More Exciting

Make Playing Splinterlands Less Time-Consuming

6. Implementation

Development

Testing and Launch

TAGS: [ #splinterlands ] [ #p2e ] [ #sps ]

Replies

@splinterboost | March 4, 2025, 11:36 p.m. | Votes: 0 | [ VOTE ]

This post has been supported by @Splinterboost with a 12% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!

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@vettev | March 5, 2025, 12:13 a.m. | Votes: 1 | [ VOTE ]

Great idea!

@doloknight | March 6, 2025, 5:11 a.m. | Votes: 1 | [ VOTE ]

Thank you! I'm really excited for how this will change the way we play Splinterlands.

@hivebuzz | March 5, 2025, 3:44 a.m. | Votes: 0 | [ VOTE ]

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@harnan | March 5, 2025, 1:15 p.m. | Votes: 1 | [ VOTE ]

Hello,
I was the guy in discord that originally bounced this idea with you.
I think the way you have it layed out is perfect! People will complain (possibly) about how this would affect leaderboards, but, ultimately, it's player choice whether to boost or not, so if they choose to do it, they choose to possibly lose leaderboard placement.

One issue I saw brought up in discord was that this would wreck match liquidity, which is definitely a possibility, so maybe we could do the below:

We could also stretch this the other way, to enable people to play MORE. We could do this either by doubling energy gains, or adding a 0.5x boost (so people could play twice as many games as they do now!)

I see this as a benefit to new players who are excited and want to play more, and possibly as an additional outlet for creators, whether that be streaming or youtube, etc. It should also fix match liquidity to a certain degree (assuming people utilize this portion of the feature).

Of course, stretching it the other way, would absolutely wreck leaderboards and the 0.5 or the 100 energy people would dominate (for one season at least), so I can see how this would be a bigger issue, but allowing players to play more, is good, as long is it's not exploitable.

@doloknight | March 6, 2025, 5:10 a.m. | Votes: 0 | [ VOTE ]

I think it should be fine as is; people who want to play more can play 50 games and buy energy with Glint/DEC to increase their rating, which will increase their SPS rewards (assuming they have at least 50% win rate).

If match liquidity becomes an issue, we can propose a solution later. One change at a time :)

@clayboyn | March 6, 2025, 5:13 a.m. | Votes: 1 | [ VOTE ]

I don't mind this idea personally, but there's definitely things that have to be figured out to make sure it's not exploitable. The risk/reward has to be equal as well, not just energy/sps earnings but also rating. Like if you used a 10x boost and you lose a match you need to drop 200 rating points. Ultimately I think it's something that would be cool and I'd probably vote for it, but I'll also tell you that anything requiring dev resources from the team is probably months out. They're already stretched extremely thin. I haven't even been able to get on-site poll integration on the table yet.

@doloknight | March 6, 2025, 9:16 a.m. | Votes: 0 | [ VOTE ]

I think this needs to be tested with/without rating boost and maximum boost in QA. It needs to be built, then tested with a testing group with actual rewards, who are all trying to exploit it.

I agree with you that rating risk/reward makes sense, and there's not much room for exploitation in that regard if we remove win streak bonus when boosting.

I want this feature so badly that I don't mind working for SPL for free, so we get there faster lol. Not sure if they have the resources to train and onboard a amateur programmer though. Totally understand the resource limitations though.

Thank you for taking the time to check out the idea. When you say things that have to be figured out, which aspects are you thinking of?

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